First, a little housekeeping! You may have noticed that we no longer have a cap on reserves. We may reinstate it if things get overwhelming, but until then, it will stay without a cap.
Next, Rachelle will be stepping up to help mod even after the summer and we are going to be looking for some help. Please head over
here if you’re interested in helping us keep lists updated, playing NPCs or doing any graphic stuff. (If you already filled it out and are still interested, we’ve added one more question, so please fill that out. We still have your old answers and you don’t have to give those again unless the answer has changed.)
We have some very exciting changes coming, including the characters finally being able to leave the Cape.
Before any of that, we have a little double-event for you all!
On Day 100 (August 9-11), the power is going out on the entire Cape! The first day, the communicators will cease to function. After that, they will be spotty, working for some people and not for others, cutting off and generally being in-and-out. The rest of the power will remain off, even after the communicators come back.
Unfortunately, power is also being cut to the device that kept the sea monster at bay. On Day 102, he is going to be grabbing 1 or 2 lucky characters and dragging them under with his terrifying tentacles.
So! We are looking for 1-2 volunteers to have their characters kidnapped. We’re also looking for any number of rescuers. This is a prime situation for some delightful character injury or even death. Depending on how many rescuers we get, we will split people into groups so that threads don’t get too crowded.
(And one last note: If you need us for something, please contact us directly through email, PM or private plurk.)